![]() Insane Rain is simple, easy to install, and changes the game for good. If you’re looking to get a basic mod in place to set the tone for the next few graphics mods that you’ll be downloading, this is one you want to try out. Which consequently improves the way the game feels when rainstorms occur and makes it quite a bit more immersive. It does, however, make rain look much more realistic. Others do wonders to change the way the map feels. ![]() Some mods give you complete graphical overhauls. These mods are sure to change the way you perceive GTA V so stay with me and check ‘em out! 15. But I’ve also decided to include them as some do work really well together(the colored HUD mod is a favorite of mine, I admit). Some of these mods are simply small graphical changes. However time has passed and the expectations that we have for graphics are higher than ever.īut worry not! I’ve listed my favorite graphic mods that you can install into GTA 5 and improve the way it looks by a landslide. The game shipped with graphics that were only enhanced when the PS4 and the Xbox One dropped, and it made our favorite GTA title ever more beautiful. Finally, with controller support out of the way, there is now big potential for console ports, which I will be looking at next year.GTA 5, back when it first released, was a major graphical fascination for everyone who owned an Xbox 360 or a PS3. Because of using the Steam Input library, KeeperRL will also support all controllers used by Steam. I've revisited and overhauled a lot of old menus, including adding keyboard navigation and improving visuals. Now you might ask, why would you care if you don't own a Deck? The answer is that while making these changes I've made other improvements as well. I've just resubmitted a new build for review by Valve and hope to finish up the whole undertaking before the end of the year. I'm proud to say that most of the work is done, and it's currently super fun to play KeeperRL on Steam Deck. It was a lot of work both to design the new UI interactions as well as to implement the changes, as the code responsible for UI is not great and quite inflexible. I got to work and it quickly turned out to be a massive undertaking due to most of the UI in KeeperRL being mouse focused. I've decided to go all-in and make KeeperRL run super smooth on the Deck, including full controller support in all the menus. KeeperRL has received a "Playable" status from Valve already some time ago, but in practice it meant using the emulated mouse for everything, and it wasn't a great experience. Added a command line tool to generate an example z-level lineup and average enemy attack probabilities.Ī few months ago I've received a Steam Deck and quickly fell in love with the device.All build menu items must now be in groups.Made team member icons smaller in the turn-based mode.Made various small improvements to the Z-level menu.Made it possible to navigate various menus such as world map, team leader choice and campaign setup, using keyboard arrows.It's now possible to travel across Z-levels in other dungeons in the turn-based mode using the Z-level menu.Moved all minion page actions, such as controlling or switching activity of a minion to the top of the page to improve clarity.Merged ransom demand dialog with attack information window. ![]()
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